LVL !~!

Hotel Chase

Also searched as: Level !~! / The Hunt

Updated July 20, 2026 · Verified for v1.3.2

A red-lit hotel of carpeted hallways and hanging exit signs, with blue corridors that act as safe zones. The Clump and a Smiler give chase once you trip the trigger.

How to escape Hotel Chase

Stand on the pressure plate to open the right gate, then pull the lever, which spawns the Clump and opens the main gate. Flee along the blue lights to a blue hallway, grab the chainsaw there, cut the planks off a door, and push on to the final blue hallway to escape. Keep to the blue and don't get cornered.

Clear it and you move on to Level 188.

What trips people up on Hotel Chase

  • The blue corridors are safe zones. When the chase starts, flee along the blue lights instead of running the red halls blind.
  • Standing on the pressure plate opens the right gate; pulling the lever then spawns the Clump and opens the main gate, so be ready to move the instant you pull it.
  • Grab the chainsaw in the blue hallway and cut the planks off the blocked door fast. The Clump does not wait for you.
  • Do not let yourself get cornered. Keep to the blue and push through to the final blue hallway to escape.
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Entities on this level

The Clumphigh

A mass that gives chase the moment it's triggered, in the red hotel of Hotel Chase and again in the flooded Dark Poolrooms.

Survive: Follow the blue lights to the safe halls in the hotel. In the Dark Poolrooms you can lose it by ducking underwater. Either way, don't fight it, just keep to the route.

Smilerhigh

Two glowing eyes and a wide grin hanging in the dark. Smilers live in the unlit stretches and rush you if you sit in shadow too long.

Survive: Stay in the light. They won't step into a lit area, so hop between light sources and never stop somewhere dark. If one shows up, back toward the nearest light instead of running blind. A flashlight to the face puts it down on some levels.

Watch out for

the chasetimed plank cutting

More help

Compiled & code-checked by lhb · verified for v1.3.2. Spot an error? Tell us.


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