LVL 0.2

Level 0.2

Also searched as: the Red Rooms

Updated July 20, 2026 · Verified for v1.3.2

A M.E.G. civilization area built like a layered parking structure, where you no-clip down through the floors. Smilers, a Bone Thief and a lone Skin-Stealer share it with you, and a stoplight warns how dangerous each drop is.

How to escape Level 0.2

Check the stoplight, then no-clip down into Level 0.1 to open the doors, and come back to find the five unlocked Red Rooms. Work each room's Electricity Box by stopping the moving arrow in the yellow zone. With all five done, pull the lever by the Bone Thief to drop a timed gate, then sprint to the elevator before it closes.

Clear it and you move on to The Snackrooms.

What trips people up on Level 0.2

  • Read the stoplight before each drop. It warns how dangerous the no-clip down into Level 0.1 is going to be.
  • Work all five Red Rooms by stopping the moving arrow in the yellow zone on each Electricity Box. All five have to be done before the gate opens.
  • Pulling the lever by the Bone Thief drops a timed gate, so commit and sprint for the elevator before it closes.
  • Smilers share the dark with you here. Keep to lit stretches and do not stop somewhere you cannot see.
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Entities on this level

Bone Thiefhigh

The lurker of the Red Rooms in Level 0.2. It guards the stretch you have to cross once the timed gate drops.

Survive: Finish the five electricity boxes first, then pull the lever and commit. Once the gate's timer starts you sprint for the elevator and don't stop to look back.

Smilerhigh

Two glowing eyes and a wide grin hanging in the dark. Smilers live in the unlit stretches and rush you if you sit in shadow too long.

Survive: Stay in the light. They won't step into a lit area, so hop between light sources and never stop somewhere dark. If one shows up, back toward the nearest light instead of running blind. A flashlight to the face puts it down on some levels.

Skin-Stealerlethal

A pale, faceless thing that copies other survivors to get close. In co-op it'll wear a teammate's face and voice, so the real danger is trusting the wrong 'friend'.

Survive: Go by how it acts, not how it looks. A Skin-Stealer moves wrong, repeats voice lines, and won't do the stuff a real player does. Keep everyone in sight, call your positions out loud, and don't follow a 'teammate' who's leading you off alone.

Watch out for

timed gateSmilers in the dark

More help

Compiled & code-checked by lhb · verified for v1.3.2. Spot an error? Tell us.


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