Pipe Dreams
Also searched as: Level 2
Updated July 20, 2026 · Verified for v1.3.2
A cramped, sweltering maze of concrete tunnels and fat industrial pipes. Sound carries down here, and partway through a Smiler kicks off a scripted chase that doesn't let up until you're out.
How to escape Pipe Dreams
Work through the pipe network toward the exit, staying quiet where you can. When the chase triggers, stop thinking and just sprint the route to the end. Noise and hesitation are what get you caught.
Clear it and you move on to Electrical Station.
What trips people up on Pipe Dreams
- ▸The chase is scripted, not random. It kicks off at a set point, so there is no sneaking past it: once it starts, stop thinking and commit to the run.
- ▸Noise draws the Smiler. Sprinting from the very start makes the chase worse, so move quietly until it actually triggers.
- ▸The pipe maze loops back on itself. Pick a wall and follow it instead of second-guessing every turn mid-chase.
- ▸Do not stop to look behind you during the run. Every pause is where people get caught.
Co-op: Call the forks out loud and keep together. A straggler who takes a wrong turn once the chase is live rarely makes it back to the group.
Entities on this level
Two glowing eyes and a wide grin hanging in the dark. Smilers live in the unlit stretches and rush you if you sit in shadow too long.
Survive: Stay in the light. They won't step into a lit area, so hop between light sources and never stop somewhere dark. If one shows up, back toward the nearest light instead of running blind. A flashlight to the face puts it down on some levels.
Watch out for
More help
Compiled & code-checked by lhb · verified for v1.3.2. Spot an error? Tell us.