LVL 1

The Habitable Zone

Also searched as: Level 1

Updated July 20, 2026 · Verified for v1.3.2

The first real level. A huge warehouse and parking sprawl where sanity starts draining for real and the Skin-Stealer turns up, copying other survivors to get close. The way out is a color-locked elevator.

The Habitable Zone code

keypadVariable

The Level 1 lock is a color code, not a number, and it's randomized every run, so there's no fixed sequence to memorize. Open the red-door room, read the four cars (for example 1 blue, 2 red, 1 green) and press the colored buttons to match. Restart the level and it reshuffles.

How to escape The Habitable Zone

Find the red door that leads to a room with four parked cars, each a different color. The elevator's lock isn't a number pad, it's colored buttons. Press the buttons to match the cars' colors and counts, then ride it up. Later floors add four keys you turn together and a 'stay in the light' run from a Smiler.

Clear it and you move on to The Hub.

The Habitable Zone step by step

  1. Find the red door. It opens onto a room with four parked cars.The cars are the whole puzzle, so go there first.
  2. Read the four cars: their colours and how many of each.Say one blue, two red, one green.
  3. Match the elevator's coloured buttons to the carsIt's colours, not numbers. Press them to match the colours and the counts.
  4. Nothing to memorise: it reshuffles every run.Read the cars again each time and you're fine.
Original diagram: the solve steps, not the game's art.
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Entities on this level

Skin-Stealerlethal

A pale, faceless thing that copies other survivors to get close. In co-op it'll wear a teammate's face and voice, so the real danger is trusting the wrong 'friend'.

Survive: Go by how it acts, not how it looks. A Skin-Stealer moves wrong, repeats voice lines, and won't do the stuff a real player does. Keep everyone in sight, call your positions out loud, and don't follow a 'teammate' who's leading you off alone.

Smilerhigh

Two glowing eyes and a wide grin hanging in the dark. Smilers live in the unlit stretches and rush you if you sit in shadow too long.

Survive: Stay in the light. They won't step into a lit area, so hop between light sources and never stop somewhere dark. If one shows up, back toward the nearest light instead of running blind. A flashlight to the face puts it down on some levels.

Watch out for

sanity draindark basement

More help

Compiled & code-checked by lhb · verified for v1.3.2. Spot an error? Tell us.


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