The Lobby
Also searched as: Level 0
Updated July 20, 2026 · Verified for v1.3.2
Where everyone starts. Endless yellow office, soggy carpet, fluorescent lights that won't stop buzzing. Nothing hunts you hard here yet, but the Bacteria drifts the halls and your sanity quietly drains the longer you wander.
How to escape The Lobby
There's no door out. You leave by walking the walls until you find a soft spot you can no-clip through, or by dropping through one of the pitfalls into a vent. Keep some light nearby, watch the Bacteria's patrol, and stand still when your sanity dips hard. That's how you hold on long enough to find the way down.
Clear it and you move on to The Habitable Zone.
What trips people up on The Lobby
- ▸There is no door out. You leave by walking the walls until you find a soft spot to no-clip through, or by dropping through a pitfall into a vent.
- ▸Keep some light nearby and watch the Bacteria drift the halls. It patrols rather than hunts, so time your moves around it.
- ▸When your sanity dips hard, stand still until it settles instead of pushing on. Moving while it drains is what disorients you.
- ▸Nothing hunts you hard here yet, so treat Level 0 as the place to steady yourself before the real threats start on Level 1.
Entities on this level
A roaming chaser that drifts the abandoned lobbies and the rundown Level 0. It patrols rather than hunts, but it'll commit once it spots you.
Survive: Watch its patrol and time your moves between the levers or objectives. If it locks on, duck into a side room or vent and wait it out rather than sprinting in a straight line.
Watch out for
More help
Compiled & code-checked by lhb · verified for v1.3.2. Spot an error? Tell us.